head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.

Optimization · Practiced Mastery
A tactical cover shooter where build crafting and teamwork meet real PvP reads in contested Dark Zone spaces.
Star Wars: The Old Republic leans Optimization (Practiced Mastery); The Division 2 leans Optimization (Practiced Mastery).
The Division 2 leans a little harder on execution, though the gap is small.
Star Wars: The Old Republic
Operation combat has moderate GCD management and positional demands
The Division 2
Cover shooting and positioning demand consistent aim under pressure
The Division 2 leans a little harder on reads, though the gap is small.
Star Wars: The Old Republic
PvP warzones feature real adaptive opponents
The Division 2
Dark Zone and conflict PvP feature real adaptive opponents
The Division 2 leans a little harder on variance, though the gap is small.
Star Wars: The Old Republic
Gear drop RNG is present but secondary to ability knowledge
The Division 2
Named item drops and talent rolls add meaningful RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Old Republic
Advanced class ability rotations and set bonus builds are solvable
The Division 2
Skill builds and gear set synergies are extensively theory-crafted
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.