head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.

Optimization · Practiced Mastery
A tower-defense hybrid testing turret placement, economy and hands-on aiming.
Star Wars: The Old Republic leans Optimization (Practiced Mastery); Toy Soldiers: War Chest leans Optimization (Practiced Mastery).
Toy Soldiers: War Chest leans a little harder on execution, though the gap is small.
Star Wars: The Old Republic
Operation combat has moderate GCD management and positional demands
Toy Soldiers: War Chest
Manning turrets adds aim and reaction demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Old Republic
PvP warzones feature real adaptive opponents
Toy Soldiers: War Chest
Enemy waves scripted; multiplayer adds some prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Old Republic
Gear drop RNG is present but secondary to ability knowledge
Toy Soldiers: War Chest
Wave variety and unit outcomes add modest randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Old Republic
Advanced class ability rotations and set bonus builds are solvable
Toy Soldiers: War Chest
Turret placement, upgrades and economy drive defense
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.