head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.

Optimization · Pure Optimization
Classic RTS economy optimisation with modest micro demands.
Star Wars: The Old Republic leans Optimization (Practiced Mastery); Tzar: The Burden of the Crown leans Optimization (Pure Optimization).
Star Wars: The Old Republic leans a little harder on execution, though the gap is small.
Star Wars: The Old Republic
Operation combat has moderate GCD management and positional demands
Tzar: The Burden of the Crown
RTS macro speed matters, far below esport ceilings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Old Republic
PvP warzones feature real adaptive opponents
Tzar: The Burden of the Crown
Human skirmishes reward scouting opponents' intentions
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Old Republic
Gear drop RNG is present but secondary to ability knowledge
Tzar: The Burden of the Crown
Map fog hides enemy development until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Old Republic
Advanced class ability rotations and set bonus builds are solvable
Tzar: The Burden of the Crown
Economy build orders and race tech choices decide games
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.