head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A rail shooter about fast aiming through scripted Star Wars set-pieces.

Execution · Pure Mechanics
Brutal rhythm-violence game where perfect timing on a screaming track is all that exists.
Star Wars Trilogy Arcade leans Execution (Pure Mechanics); Thumper leans Execution (Pure Mechanics).
Thumper leans a little harder on execution, though the gap is small.
Star Wars Trilogy Arcade
Fast aiming and reflexes on rails define scoring
Thumper
Split-second rhythm inputs at speed are the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Trilogy Arcade
Enemies appear on fixed scripts, no adaptation
Thumper
No opponent, only the track
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Trilogy Arcade
Deterministic enemy waves once learned
Thumper
Tracks are fixed and learnable
Thumper leans a little harder on optimization, though the gap is small.
Star Wars Trilogy Arcade
Memorizing wave patterns improves performance modestly
Thumper
Memorizing patterns and scoring lines helps mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.