head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A rail shooter about fast aiming through scripted Star Wars set-pieces.

Execution · Pure Mechanics
A brutal minimalist platformer where flipping gravity replaces jumping.
Star Wars Trilogy Arcade leans Execution (Pure Mechanics); VVVVVV leans Execution (Pure Mechanics).
VVVVVV leans a little harder on execution, though the gap is small.
Star Wars Trilogy Arcade
Fast aiming and reflexes on rails define scoring
VVVVVV
Pixel-perfect gravity flips through spike gauntlets
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Trilogy Arcade
Enemies appear on fixed scripts, no adaptation
VVVVVV
No opponent
Star Wars Trilogy Arcade leans a little harder on variance, though the gap is small.
Star Wars Trilogy Arcade
Deterministic enemy waves once learned
VVVVVV
Every hazard is fixed and visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Trilogy Arcade
Memorizing wave patterns improves performance modestly
VVVVVV
Routes are short and obvious; execution is everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.