head to head
StarCraft II: Wings of Liberty asks more than The King of Fighters XV, and the gap is optimization.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.

Execution · Grand Arena
A refined KOF entry that lowers the execution bar slightly while preserving the team-order reads and punish game.
StarCraft II: Wings of Liberty leans Execution (Grand Arena); The King of Fighters XV leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans a little harder on execution, though the gap is small.
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
The King of Fighters XV
Shatter Strike and MAX Mode combos demand practiced precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
The King of Fighters XV
Team order choices and opponent habit exploitation remain central
StarCraft II: Wings of Liberty leans a little harder on variance, though the gap is small.
StarCraft II: Wings of Liberty
map spawns minor; mostly known
The King of Fighters XV
No RNG; all information is visible in the match
StarCraft II: Wings of Liberty leans clearly harder on optimization.
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
The King of Fighters XV
Team construction and MAX Mode routing reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.