head to head
StarCraft asks more than Winning Eleven: Pro Evolution Soccer 2007, and the gap is optimization.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.

Execution · Grand Arena
A classic football simulation with tactical team management.
StarCraft leans Optimization (Grand Arena); Winning Eleven: Pro Evolution Soccer 2007 leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
StarCraft
APM and micro control ceiling is huge
Winning Eleven: Pro Evolution Soccer 2007
passing/shooting timing needs real precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
StarCraft
scouting and predicting human opponent builds
Winning Eleven: Pro Evolution Soccer 2007
human opponents adapt tactics against you
Winning Eleven: Pro Evolution Soccer 2007 leans a little harder on variance, though the gap is small.
StarCraft
minimal hidden info beyond fog of war
Winning Eleven: Pro Evolution Soccer 2007
minor ball-physics randomness
StarCraft leans clearly harder on optimization.
StarCraft
build orders and economy are near-solvable
Winning Eleven: Pro Evolution Soccer 2007
tactics and formations are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.