head to head
StarCraft II: Wings of Liberty asks more than Winning Eleven: Pro Evolution Soccer 2007, and the gap is execution.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.

Execution · Grand Arena
A classic football simulation with tactical team management.
StarCraft II: Wings of Liberty leans Execution (Grand Arena); Winning Eleven: Pro Evolution Soccer 2007 leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans clearly harder on execution.
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
Winning Eleven: Pro Evolution Soccer 2007
passing/shooting timing needs real precision
StarCraft II: Wings of Liberty leans clearly harder on reads.
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Winning Eleven: Pro Evolution Soccer 2007
human opponents adapt tactics against you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
StarCraft II: Wings of Liberty
map spawns minor; mostly known
Winning Eleven: Pro Evolution Soccer 2007
minor ball-physics randomness
StarCraft II: Wings of Liberty leans clearly harder on optimization.
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
Winning Eleven: Pro Evolution Soccer 2007
tactics and formations are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
StarCraft II: Wings of Liberty →
full breakdown
Winning Eleven: Pro Evolution Soccer 2007 →