head to head
Stardew ValleyvsWizardry: Tale of the Forsaken Land
Stardew Valley leans Optimization (Pure Optimization); Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization).
Stardew ValleyWizardry: Tale of the Forsaken Land
Axis by axis
Execution1 vs 2
Wizardry: Tale of the Forsaken Land leans harder on execution: turn-based menu combat, no physical skill
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Wizardry: Tale of the Forsaken Land leans harder on variance: random encounters, loot and hit-chance rolls
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

