head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A 4X space strategy game centered on modular ship design and empire optimization.

Optimization · Pure Optimization
A castle-building strategy game where economic optimization and defense planning is the whole test.
StarDrive leans Optimization (Pure Optimization); Stronghold leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
StarDrive
Real-time combat micro matters but never twitch-defines
Stronghold
minimal, mostly clicking and management
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
StarDrive
AI empires follow fixed strategies, not adaptation
Stronghold
AI opponents are scripted, minor prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
StarDrive
Galaxy layout scripted-but-unknown until explored
Stronghold
minor resource and raid randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
StarDrive
Ship design, economy and expansion are the solvable 4X core
Stronghold
economy and castle-building near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.