head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Community logistics and risk management against randomised zombie pressure.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.
State of Decay 2: Juggernaut Edition leans Optimization (Systems & Chaos); Torchlight II leans Optimization (Pure Optimization).
State of Decay 2: Juggernaut Edition leans a little harder on execution, though the gap is small.
State of Decay 2: Juggernaut Edition
Combat is loose; positioning beats precision
Torchlight II
Faster combat asks for dodging and skill timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
State of Decay 2: Juggernaut Edition
Zombies swarm on script, never adapt
Torchlight II
Enemies are scripted swarms, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
State of Decay 2: Juggernaut Edition
Survivor traits, sieges and map events are randomised
Torchlight II
Loot rolls and random maps drive the chase
Torchlight II leans a little harder on optimization, though the gap is small.
State of Decay 2: Juggernaut Edition
Base building, resource routing and risk management dominate
Torchlight II
Skill trees and gear synergies decide character power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.