head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A stealth-puzzle platformer where solving guard patrol routes is the core test.

Optimization · Pure Optimization
A physics puzzle-platformer about swapping three heroes to improvise solutions.
Stealth Bastard Deluxe leans Optimization (Practiced Mastery); Trine leans Optimization (Pure Optimization).
Stealth Bastard Deluxe leans a little harder on execution, though the gap is small.
Stealth Bastard Deluxe
precise timing to avoid detection and traps
Trine
Physics platforming and wizard-box stacking need dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Stealth Bastard Deluxe
scripted guard patrols, not adaptive
Trine
No opponent; puzzles are fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Stealth Bastard Deluxe
minimal randomness, deterministic levels
Trine
Levels are static and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Stealth Bastard Deluxe
route planning, stealth pattern solving
Trine
Choosing the right hero and contraption solves each obstacle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.