head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.

Execution · Pure Mechanics
A realistic skateboarding sim testing finger-flick precision for tricks.
Steep leans Execution (Pure Mechanics); True Skate leans Execution (Pure Mechanics).
True Skate leans a little harder on execution, though the gap is small.
Steep
Landing tricks and threading lines at speed is hands-first
True Skate
Finger-flick trick precision and timing dominate entirely
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Steep
The mountain never adapts to you
True Skate
No opponent; solo skating simulator
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Steep
Fixed terrain, deterministic physics
True Skate
Deterministic physics; almost no randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Steep
Line choice and trick scoring math reward study
True Skate
Planning trick lines and combos adds depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.