head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A darker parallel timeline that rewards players who trace the exact decision chain to its true conclusion.

Optimization · Light / Casual
A low-pressure conversation piece about a bartender navigating a dystopian city one drink at a time.
Steins;Gate 0 leans Optimization (Pure Optimization); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Steins;Gate 0
Reading only; no twitch requirement
VA-11 Hall-A: Cyberpunk Bartender Action
Drink-mixing is point-and-click with no timing pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Steins;Gate 0
No adaptive adversary in any route
VA-11 Hall-A: Cyberpunk Bartender Action
No opponents; bartender conversations are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Steins;Gate 0
Hidden branch conditions drive which ending is reached
VA-11 Hall-A: Cyberpunk Bartender Action
Recipe choices slightly shift dialogue but outcomes are mostly fixed
Steins;Gate 0 leans a little harder on optimization, though the gap is small.
Steins;Gate 0
Phone and choice routing to reach true ending is a solvable map
VA-11 Hall-A: Cyberpunk Bartender Action
Memorising correct drink recipes for good endings is light and finite
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.