head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A time-travel mystery where finding the correct sequence of phone interventions is the puzzle.

Optimization · Light / Casual
A low-pressure conversation piece about a bartender navigating a dystopian city one drink at a time.
Steins;Gate leans Optimization (Pure Optimization); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Steins;Gate
Pure reading; phone choices are the only input
VA-11 Hall-A: Cyberpunk Bartender Action
Drink-mixing is point-and-click with no timing pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Steins;Gate
No opponent; timeline branches are fixed
VA-11 Hall-A: Cyberpunk Bartender Action
No opponents; bartender conversations are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Steins;Gate
Phone trigger timing hides branch conditions until discovered
VA-11 Hall-A: Cyberpunk Bartender Action
Recipe choices slightly shift dialogue but outcomes are mostly fixed
Steins;Gate leans a little harder on optimization, though the gap is small.
Steins;Gate
Mapping exact phone responses to unlock the True End is solvable
VA-11 Hall-A: Cyberpunk Bartender Action
Memorising correct drink recipes for good endings is light and finite
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.