head to head
Steins;GatevsVA-11 Hall-A: Cyberpunk Bartender Action
Steins;Gate leans Optimization (Pure Optimization); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
Steins;GateVA-11 Hall-A: Cyberpunk Bartender Action
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 3
Steins;Gate leans harder on optimization: Mapping exact phone responses to unlock the True End is solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

