head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A minimalist endless runner testing precise tap timing.

Execution · Pure Mechanics
Holding clean lines at speed through traffic on memorisable point-to-point roads.
Steppy Pants leans Execution (Pure Mechanics); The Need for Speed leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Steppy Pants
precise tap timing for stepping rhythm
The Need for Speed
Holding racing lines at speed through traffic is the test
The Need for Speed leans a little harder on reads, though the gap is small.
Steppy Pants
no opponent, solo endless runner
The Need for Speed
AI rivals and police follow fixed behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Steppy Pants
randomized obstacle/terrain generation
The Need for Speed
Traffic patterns add mild run-to-run noise
The Need for Speed leans a little harder on optimization, though the gap is small.
Steppy Pants
minor route/timing pattern learning
The Need for Speed
Track knowledge and car choice settle quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.