head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Light / Casual
A point-and-click detective adventure focused on investigation and puzzle-solving.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
Still Life 2 leans Optimization (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Still Life 2
no physical skill beyond puzzle interaction
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Still Life 2 leans a little harder on reads, though the gap is small.
Still Life 2
no adversarial opponent, investigative narrative
The Walking Dead
No opponent - characters follow the script
The Walking Dead leans a little harder on variance, though the gap is small.
Still Life 2
minimal randomness, fixed puzzle solutions
The Walking Dead
Branch outcomes are hidden on a first playthrough only
Still Life 2 leans a little harder on optimization, though the gap is small.
Still Life 2
puzzle logic solving is the main systems layer
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.