head to head
StrangleholdvsTomb Raider (2013)
Stranglehold leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
StrangleholdTomb Raider (2013)
Axis by axis
Execution6 vs 5
Stranglehold leans harder on execution: Slow-motion dive-shooting still rewards aim and style timing
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

