head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Stylish aim and slow-motion positioning against waves of scripted goons.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Stranglehold leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Stranglehold leans a little harder on execution, though the gap is small.
Stranglehold
Slow-motion dive-shooting still rewards aim and style timing
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Stranglehold
Goons spawn in scripted waves, never adapting
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Stranglehold
Destructible arenas play out the same each run
Tomb Raider (2013)
Minimal randomness in encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Stranglehold
Style-point economy and Tequila Time management are learnable
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.