head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Grand Arena
A high-execution fighter where one-frame links and opponent modelling separate competitors.

Execution · Grand Arena
Frame-perfect execution fused with constant prediction of an adapting human opponent.
Street Fighter IV leans Execution (Grand Arena); Ultra Street Fighter IV leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter IV
One-frame links and FADC combos demand extreme motor precision
Ultra Street Fighter IV
One-frame links and FADC timing set a brutal hands ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter IV
Reading opponent habits, wake-up patterns, and adaptations is the meta
Ultra Street Fighter IV
Footsies and conditioning the human opponent is the core duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter IV
Virtually no RNG; every outcome is skill-driven
Ultra Street Fighter IV
Almost nothing hidden once both characters are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter IV
Frame data, punish windows, and matchup charts are deeply studied
Ultra Street Fighter IV
Frame data, matchups and option-selects form deep studied theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.