head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Grand Arena
A high-execution fighter where one-frame links and opponent modelling separate competitors.

Execution · Grand Arena
Frantic tag-team fighter crossing Capcom's mutants with World Warriors.
Street Fighter IV leans Execution (Grand Arena); X-Men vs. Street Fighter leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter IV
One-frame links and FADC combos demand extreme motor precision
X-Men vs. Street Fighter
Infinite combos and tag execution demand serious hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter IV
Reading opponent habits, wake-up patterns, and adaptations is the meta
X-Men vs. Street Fighter
Human opponents adapt mixups every round.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter IV
Virtually no RNG; every outcome is skill-driven
X-Men vs. Street Fighter
Fully visible game state.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter IV
Frame data, punish windows, and matchup charts are deeply studied
X-Men vs. Street Fighter
Team synergy and matchup theory reward lab time.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.