head to head
Sunless SeavsWorld of Horror
Sunless Sea leans Variance (Systems & Chaos); World of Horror leans Variance (Systems & Chaos).
Sunless SeaWorld of Horror
Axis by axis
Execution1 vs 0
Sunless Sea leans harder on execution: Slow boat combat barely tests the hands
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization6 vs 7
World of Horror leans harder on optimization: Stat economy and event knowledge converge to strong play
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

