head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.

Execution · Pure Mechanics
Faster, harder Wolfenstein blending pulp story with brutal shootouts.
Super Mario 64 leans Execution (Practiced Mastery); Wolfenstein II: The New Colossus leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
Wolfenstein II: The New Colossus
Aggressive dual-wield combat punishes sloppy aim.
Wolfenstein II: The New Colossus leans a little harder on reads, though the gap is small.
Super Mario 64
Solo platformer - no adaptive opponent anywhere
Wolfenstein II: The New Colossus
Enemies scripted in arena waves.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 64
Star locations and level layouts are fixed once seen
Wolfenstein II: The New Colossus
Minimal randomness.
Super Mario 64 leans a little harder on optimization, though the gap is small.
Super Mario 64
Star routing and movement tech form a deep solvable layer
Wolfenstein II: The New Colossus
Weapon upgrades and contraptions modest.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.