head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Approachable precision platforming through authored levels full of one-time surprises.

Execution · Practiced Mastery
A classic adventure game blending precise platforming with environmental puzzle-solving.
Super Mario Bros. Wonder leans Execution (Practiced Mastery); Tomb Raider III: Adventures of Lara Croft leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros. Wonder
Precise jumps and badge tricks are the skill test
Tomb Raider III: Adventures of Lara Croft
precise platforming and aim required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros. Wonder
Enemies follow classic fixed patterns
Tomb Raider III: Adventures of Lara Croft
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros. Wonder
Wonder effects surprise once, then are known
Tomb Raider III: Adventures of Lara Croft
minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros. Wonder
Collectible routes and badge choices are lightly solvable
Tomb Raider III: Adventures of Lara Croft
exploration routes and puzzles solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.