head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Mario's compact Game Boy debut with odd physics, shooter stages, and Sarasaland instead of the Mushroom Kingdom.

Execution · Practiced Mastery
Arcade brawler positioning and stamina against memorisable enemy waves.
Super Mario Land leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles II: The Arcade Game leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Land
Tiny screen and slippery physics demand careful jumps
Teenage Mutant Ninja Turtles II: The Arcade Game
Crowd control timing and positioning under constant pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Land
Fully scripted patterns
Teenage Mutant Ninja Turtles II: The Arcade Game
Foot Clan waves are quarter-munching scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Land
Minor secret rooms, quickly mapped
Teenage Mutant Ninja Turtles II: The Arcade Game
Spawns are fixed and memorisable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Land
Short levels with simple optimal routes
Teenage Mutant Ninja Turtles II: The Arcade Game
Learning safe spots and boss patterns is the progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.