head to head
Super Mario Odyssey asks more than Taiko no Tatsujin: The Drum Master!, and the gap is optimization.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A rhythm game testing precise timing while drumming along to song charts.
Super Mario Odyssey leans Execution (Pure Mechanics); Taiko no Tatsujin: The Drum Master! leans Execution (Pure Mechanics).
Taiko no Tatsujin: The Drum Master! leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Taiko no Tatsujin: The Drum Master!
Precise rhythmic timing on every note is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Taiko no Tatsujin: The Drum Master!
Solo rhythm game with no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Almost no randomness in level design.
Taiko no Tatsujin: The Drum Master!
Note charts are fixed, no randomness
Super Mario Odyssey leans clearly harder on optimization.
Super Mario Odyssey
Moon routes and movement tech learnable.
Taiko no Tatsujin: The Drum Master!
Some scoring strategy but timing dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.