head to head
Taiko no Tatsujin: The Drum Master! asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A rhythm game testing precise timing while drumming along to song charts.
Super Mario World leans Execution (Pure Mechanics); Taiko no Tatsujin: The Drum Master! leans Execution (Pure Mechanics).
Taiko no Tatsujin: The Drum Master! leans clearly harder on execution.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Taiko no Tatsujin: The Drum Master!
Precise rhythmic timing on every note is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Taiko no Tatsujin: The Drum Master!
Solo rhythm game with no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Taiko no Tatsujin: The Drum Master!
Note charts are fixed, no randomness
Super Mario World leans a little harder on optimization, though the gap is small.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Taiko no Tatsujin: The Drum Master!
Some scoring strategy but timing dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.