head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A Super Pang descendant testing reflex dodging and vertical aim under swarm pressure.
Super Mario Odyssey leans Execution (Pure Mechanics); The Bug Butcher leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
The Bug Butcher
Dodging splitting bugs while shooting vertically demands constant twitch precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
The Bug Butcher
Bugs follow scripted bounce physics, not adaptive minds
The Bug Butcher leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
The Bug Butcher
Spawn patterns and power-up drops add mild randomness
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
The Bug Butcher
Combo upkeep and upgrade choices have learnable optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.