head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A Super Pang descendant testing reflex dodging and vertical aim under swarm pressure.
Super Mario World leans Execution (Pure Mechanics); The Bug Butcher leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
The Bug Butcher
Dodging splitting bugs while shooting vertically demands constant twitch precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
The Bug Butcher
Bugs follow scripted bounce physics, not adaptive minds
The Bug Butcher leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
The Bug Butcher
Spawn patterns and power-up drops add mild randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
The Bug Butcher
Combo upkeep and upgrade choices have learnable optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.