head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Practiced Mastery
A story-driven skateboarding game still won by trick execution.
Super Mario Odyssey leans Execution (Pure Mechanics); Tony Hawk's Underground leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Tony Hawk's Underground
Combos plus off-board tricks keep the input ceiling high
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Tony Hawk's Underground
Story missions are scripted, not adaptive
Super Mario Odyssey leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
Tony Hawk's Underground
Fixed levels and mission scripts
Tony Hawk's Underground leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
Tony Hawk's Underground
Mission and score-line routing remain solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.