head to head
Tribes 2 asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
Classic large-scale CTF shooter built on momentum physics and absurd projectile leads.
Super Mario Odyssey leans Execution (Pure Mechanics); Tribes 2 leans Execution (Pure Mechanics).
Tribes 2 leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Tribes 2
Skiing physics and disc-jumping aim define the skill ceiling
Tribes 2 leans clearly harder on reads.
Super Mario Odyssey
No adaptive opponents whatsoever.
Tribes 2
Team PvP with adaptive human flag runners
Tribes 2 leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
Tribes 2
Visible battlefield, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Moon routes and movement tech learnable.
Tribes 2
Base assets, vehicles, and route planning reward team strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.