head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A rally sim testing relentless car control plus stage memorisation and setup.
Super Mario Odyssey leans Execution (Pure Mechanics); WRC 10 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
WRC 10
Rally car control on loose surfaces is relentless precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
WRC 10
Racing the clock, not a mind
WRC 10 leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
WRC 10
Weather and surface conditions add modest unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Moon routes and movement tech learnable.
WRC 10
Setup tuning and memorising stage notes reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.