head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A charming turn-based RPG where timed button presses add light dexterity to simple optimization.

Optimization · Pure Optimization
Solving designed encounters through party builds and pause-driven tactical positioning.
Super Mario RPG: Legend of the Seven Stars leans Optimization (Pure Optimization); Tower of Time leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario RPG: Legend of the Seven Stars
Timed hits and blocks reward rhythm.
Tower of Time
Real-time pause combat needs some micro, never twitch mastery
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario RPG: Legend of the Seven Stars
Bosses use fixed attack scripts.
Tower of Time
Enemy waves are scripted encounters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario RPG: Legend of the Seven Stars
Hidden chests and first-run boss surprises.
Tower of Time
Dungeon contents are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario RPG: Legend of the Seven Stars
Gear, timing knowledge, and stat routing solve fights.
Tower of Time
Party builds, skill synergies and time-manipulation tactics solve fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.