head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
One-thumb tap-timing precision over fixed courses with solvable coin routes.

Execution · Practiced Mastery
A classic adventure game blending precise platforming with environmental puzzle-solving.
Super Mario Run leans Execution (Practiced Mastery); Tomb Raider III: Adventures of Lara Croft leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Run
One-handed tap timing for coin lines demands precision
Tomb Raider III: Adventures of Lara Croft
precise platforming and aim required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Run
Auto-runner with no adaptive opponent; Toad Rally is asynchronous
Tomb Raider III: Adventures of Lara Croft
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Run
Courses are fixed and fully learnable
Tomb Raider III: Adventures of Lara Croft
minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Run
Routing perfect coin runs is a solvable layout puzzle
Tomb Raider III: Adventures of Lara Croft
exploration routes and puzzles solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.