head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A puzzle-leaning platformer testing perspective-flip problem solving more than reflexes.

Optimization · Pure Optimization
A physics puzzle-platformer about swapping three heroes to improvise solutions.
Super Paper Mario leans Optimization (Practiced Mastery); Trine leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Paper Mario
Light platforming demands, well below mainline Mario
Trine
Physics platforming and wizard-box stacking need dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Paper Mario
Enemies follow simple fixed patterns, no adaptation
Trine
No opponent; puzzles are fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Paper Mario
Dimension-flip secrets are scripted-but-unknown until found
Trine
Levels are static and fully visible
Trine leans a little harder on optimization, though the gap is small.
Super Paper Mario
Solving levels via the 2D/3D flip mechanic is the core test
Trine
Choosing the right hero and contraption solves each obstacle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.