head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A competitive falling-block puzzle about building chains under speed and opponent pressure.

Execution · Practiced Mastery
A cover-shooter Rainbow Six blending tactical room-clearing with solid gunplay.
Super Puyo Puyo 2 leans Execution (Practiced Mastery); Tom Clancy's Rainbow Six: Vegas 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Puyo Puyo 2
Fast piece placement under accelerating drop is core
Tom Clancy's Rainbow Six: Vegas 2
Cover-based gunfights still punish poor aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Puyo Puyo 2
Versus mode adds light anticipation of opponent chains
Tom Clancy's Rainbow Six: Vegas 2
Multiplayer brings some human adaptation; AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Puyo Puyo 2
Piece order is random but quickly mappable
Tom Clancy's Rainbow Six: Vegas 2
Enemy placements partially unknown per encounter
Super Puyo Puyo 2 leans a little harder on optimization, though the gap is small.
Super Puyo Puyo 2
Building large chain combos is the deep skill
Tom Clancy's Rainbow Six: Vegas 2
Room-clearing order and squad commands are solvable tactics
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.