head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tower-defense game about building optimal mazes and tower combinations.

Optimization · Pure Optimization
A studio-management economy puzzle dressed up as Hollywood moviemaking.
Super Sanctum TD leans Optimization (Pure Optimization); The Movies leans Optimization (Pure Optimization).
Super Sanctum TD leans a little harder on execution, though the gap is small.
Super Sanctum TD
Placing towers needs no twitch; abilities are light
The Movies
Menu and drag management, no dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Sanctum TD
Enemy waves are scripted, not adaptive minds
The Movies
No adaptive rival studios to outwit
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Sanctum TD
Wave composition is predictable once learned
The Movies
Star moods and script rolls add light randomness
Super Sanctum TD leans a little harder on optimization, though the gap is small.
Super Sanctum TD
Maze design and tower synergy are the entire game
The Movies
Studio economy, staffing and timing are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.