head to head
Super Smash Bros. Brawl asks more than Witch It, and the gap is execution.

Reads · Competitive PvP
The Wii entry whose slower pace and infamous random tripping pushed Smash toward defensive mind games.

Reads · Pure Mind Games
Hide-and-seek mind games against humans who learn your favourite spots.
Super Smash Bros. Brawl leans Reads (Competitive PvP); Witch It leans Reads (Pure Mind Games).
Super Smash Bros. Brawl leans clearly harder on execution.
Super Smash Bros. Brawl
Slower engine lowers the ceiling but spacing still needs hands.
Witch It
Movement and prop placement need modest mechanical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros. Brawl
Defensive bait-and-punish yomi dominates its floaty neutral.
Witch It
Outguessing human hiders and seekers IS the game
Witch It leans a little harder on variance, though the gap is small.
Super Smash Bros. Brawl
Random tripping injects genuine uncontrollable RNG into movement.
Witch It
Hiding spots and prop choices are hidden information each round
Super Smash Bros. Brawl leans a little harder on optimization, though the gap is small.
Super Smash Bros. Brawl
Matchup knowledge and ledge play reward study within a campy meta.
Witch It
Map knowledge and spot repertoires help but never solve humans
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.