head to head
Super Smash Bros. for Wii UvsWinning Eleven: Pro Evolution Soccer 2007
Super Smash Bros. for Wii U leans Execution (Competitive PvP); Winning Eleven: Pro Evolution Soccer 2007 leans Execution (Grand Arena).
Super Smash Bros. for Wii UWinning Eleven: Pro Evolution Soccer 2007
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads7 vs 6
Super Smash Bros. for Wii U leans harder on reads: Ledge-trap and landing-trap guessing against humans never converges.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 6
Winning Eleven: Pro Evolution Soccer 2007 leans harder on optimization: tactics and formations are learnable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

