head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
An atmospheric mood piece with light puzzles, testing patience more than skill.

Optimization · Pure Optimization
A noir Fables investigation where QTE action wraps a scripted mystery with limited genuine deduction.
Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery); The Wolf Among Us leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Superbrothers: Sword & Sworcery EP
Simple timed parries are the only dexterity ask
The Wolf Among Us
Action sequences use basic QTE with low penalty for failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Superbrothers: Sword & Sworcery EP
No opponent - a mood piece, not a contest
The Wolf Among Us
Fables inhabitants follow scripted roles with no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Superbrothers: Sword & Sworcery EP
Moon-phase secrets are hidden until discovered
The Wolf Among Us
Investigation choices partially obscure which evidence matters
The Wolf Among Us leans a little harder on optimization, though the gap is small.
Superbrothers: Sword & Sworcery EP
Light environmental puzzles with gentle solutions
The Wolf Among Us
Scene order and evidence collection allow minor optimisation of deduction paths
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.