head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.

Execution · Practiced Mastery
A maze action game testing dodging and shooting while grabbing treasure.
SuperHot: Mind Control Delete leans Execution (Practiced Mastery); Venture leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Venture
Dodging and shooting in tight rooms needs reflexes
Venture leans a little harder on reads, though the gap is small.
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
Venture
Monsters follow scripts, not adaptive prediction
SuperHot: Mind Control Delete leans a little harder on variance, though the gap is small.
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Venture
Enemy movement adds minor unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
Venture
Learning room layouts and the invincible-chaser timing rewards play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.