head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.

Execution · Twitch Chaos
A fast first-person roguelike of wand-blasting through randomised dungeon arenas.
SuperHot: Mind Control Delete leans Execution (Practiced Mastery); Ziggurat leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Ziggurat
Fast circle-strafing wand combat in arena rooms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
Ziggurat
Monster AI never adapts
Ziggurat leans a little harder on variance, though the gap is small.
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Ziggurat
Random rooms, weapons, and perk draws each run
SuperHot: Mind Control Delete leans a little harder on optimization, though the gap is small.
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
Ziggurat
Perk evaluation and enemy priority knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.