head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A first-person shop management sim about stocking shelves, setting prices and growing a small supermarket.

Optimization · Pure Optimization
Idle shooter where automated guns and well-timed prestige resets dissolve cube fortresses.
Supermarket Simulator leans Optimization (Pure Optimization); Time Clickers leans Optimization (Pure Optimization).
Supermarket Simulator leans a little harder on execution, though the gap is small.
Supermarket Simulator
Stocking and checkout are light manual busywork.
Time Clickers
Manual clicking helps early, then automates
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Supermarket Simulator
Customers follow simple scripted demand.
Time Clickers
Targets are inert cubes
Supermarket Simulator leans a little harder on variance, though the gap is small.
Supermarket Simulator
Daily customer flow varies a little.
Time Clickers
Negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Supermarket Simulator
Pricing margins, ordering and shelf layout drive growth.
Time Clickers
Weapon upgrades and time-warp resets drive everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.