head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The PS1 third-person espionage shooter following agent Gabe Logan against a viral terror plot.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Syphon Filter leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Syphon Filter
Taser duels and headshots under pressure test the hands
The Last of Us Part II
Faster, more demanding combat and dodge timing
The Last of Us Part II leans a little harder on reads, though the gap is small.
Syphon Filter
Terrorist AI is scripted spawns and patterns
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Syphon Filter
Minor first-run uncertainty in enemy placements
The Last of Us Part II
First-encounter unknowns only
Syphon Filter leans a little harder on optimization, though the gap is small.
Syphon Filter
Memorizing levels and weapon stashes makes runs routine
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.