head to head
Tiny Tina's Wonderlands asks more than System Shock 2, and the gap is variance.

Optimization · Pure Optimization
An immersive-sim RPG demanding intricate build optimisation and resource management aboard a hostile alien-infested starship.

Optimization · Practiced Mastery
Fantasy looter shooter with class hybrids.
System Shock 2 leans Optimization (Pure Optimization); Tiny Tina's Wonderlands leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
System Shock 2
Weapon degradation and limited stats moderate the raw aim ceiling
Tiny Tina's Wonderlands
Gunplay similar to Borderlands 3
Tiny Tina's Wonderlands leans a little harder on reads, though the gap is small.
System Shock 2
All enemies are scripted with fixed patrol and attack routines
Tiny Tina's Wonderlands
Scripted fantasy enemies, no reads
Tiny Tina's Wonderlands leans clearly harder on variance.
System Shock 2
Random loot locations and psi powers introduce run-to-run variance
Tiny Tina's Wonderlands
Loot rolls and Chaos Chamber RNG
System Shock 2 leans a little harder on optimization, though the gap is small.
System Shock 2
Deep build tree and resource conservation define the entire skill ceiling
Tiny Tina's Wonderlands
Dual classes and spell builds deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.