head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A rail-shooter endurance test of target tracking against memorised enemy waves.

Execution · Pure Mechanics
Classic Tetris execution under audiovisual flow, speed still decides everything.
T2: The Arcade Game leans Execution (Pure Mechanics); Tetris Effect leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
T2: The Arcade Game
Tracking dozens of targets with cursor speed is everything
Tetris Effect
Piece placement under speed and Zone timing is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
T2: The Arcade Game
Waves are choreographed, nothing adapts
Tetris Effect
Solo experience with no opponent to model
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
T2: The Arcade Game
Spawn details blur slightly but patterns dominate
Tetris Effect
Randomised bag is bounded and quickly mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
T2: The Arcade Game
Learning wave order and powerup spots stretches credits
Tetris Effect
Stacking theory and Zone usage have known optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.