head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.

Reads · Bluff & Deduction
A collection of party mini-games testing creativity, social prediction, and audience reading across wildly varied formats.
Tabletop Simulator leans Reads (Bluff & Deduction); The Jackbox Party Pack leans Reads (Bluff & Deduction).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
The Jackbox Party Pack
Phone-tap inputs demand no physical skill
The Jackbox Party Pack leans a little harder on reads, though the gap is small.
Tabletop Simulator
Depends entirely on the tabletop game played with humans
The Jackbox Party Pack
Guessing human answers and judging crowd tastes is ongoing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
The Jackbox Party Pack
Prompts and answer pools vary every session significantly
Tabletop Simulator leans a little harder on optimization, though the gap is small.
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
The Jackbox Party Pack
Trivia and category knowledge provide some repeatable edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.