head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.

Reads · Bluff & Deduction
A trivia betting party game where wagering on others' answers beats raw knowledge.
Tabletop Simulator leans Reads (Bluff & Deduction); Wits & Wagers leans Reads (Bluff & Deduction).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Wits & Wagers
Answering and betting requires no physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Wits & Wagers
Reading whether opponents likely guessed better drives wagering
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Wits & Wagers
Question knowledge gaps make answers feel like gambling
Wits & Wagers leans a little harder on optimization, though the gap is small.
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
Wits & Wagers
Optimal betting on the median answer is a known strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.