head to head
Tactics Ogre: Reborn asks more than The Elder Scrolls V: Skyrim, and the gap is variance.

Optimization · Pure Optimization
Mastering interconnected class and crafting systems to methodically solve fixed enemy compositions.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Tactics Ogre: Reborn leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Tactics Ogre: Reborn
Turn-based; no timing inputs; menu-driven throughout
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Tactics Ogre: Reborn leans a little harder on reads, though the gap is small.
Tactics Ogre: Reborn
Enemy AI uses fixed class-based targeting, not player modeling
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Tactics Ogre: Reborn leans clearly harder on variance.
Tactics Ogre: Reborn
Tarot card draws and random loot add mild variance layer
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Tactics Ogre: Reborn leans clearly harder on optimization.
Tactics Ogre: Reborn
Class wheel, finishers, and crafting are extensively solvable systems
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.