head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A gentle craft-world stroll testing light platforming and curiosity more than skill.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Tearaway: Unfolded leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Tomb Raider (2013) leans a little harder on execution, though the gap is small.
Tearaway: Unfolded
Gentle platforming with forgiving timing windows
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Tomb Raider (2013) leans a little harder on reads, though the gap is small.
Tearaway: Unfolded
No adaptive adversary anywhere
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tearaway: Unfolded
Papercraft world is fully scripted
Tomb Raider (2013)
Minimal randomness in encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tearaway: Unfolded
Light puzzles and collectible routing, never demanding
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.