head to head
Tecmo Bowl asks more than WWE SmackDown vs. Raw 2011, and the gap is reads.

Reads · Competitive PvP
A four-play guessing duel where picking the opponent's call wins drives.

Execution · Competitive PvP
Reversal-timing duels where humans bait each other inside scripted spectacle.
Tecmo Bowl leans Reads (Competitive PvP); WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP).
WWE SmackDown vs. Raw 2011 leans a little harder on execution, though the gap is small.
Tecmo Bowl
Stick skill on runs and dives matters but stays simple
WWE SmackDown vs. Raw 2011
Reversal timing windows reward practiced reactions
Tecmo Bowl leans clearly harder on reads.
Tecmo Bowl
Guessing the opponent's one play call is the famous mind-game
WWE SmackDown vs. Raw 2011
Versus humans, reversal baiting becomes a guessing duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tecmo Bowl
Outcomes wobble on tackle rolls but little stays hidden
WWE SmackDown vs. Raw 2011
Momentum swings and AI quirks add mild chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tecmo Bowl
Roster strengths and play-call odds are quickly solved
WWE SmackDown vs. Raw 2011
Move sets, match types and creation systems are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.